It is honestly not quite clear to me where you see the problem. That appears to be a feature that was dropped from the entire genre for good reason. At this point I would usually recommend other games that may provide the experience you want, but the strange thing is - despite having played several dozens of "cozy sim" games over the years, I don't know of a single one that completely stops after a fixed time limit. Moonstone Island fits these requirements pretty well, and a lot of people (including myself) are having a great time with it.īut yeah, if you're looking for "competition", then this is not a game for you, it was designed for a different audience. They look for entertainment, relaxation, fun, and a mild level of challenge at best. But the vast majority of the people who play "cozy sim" games, are not looking for competition. You're talking about "competition" as if it were a good thing. This fits well with the relaxing, positive, non-punishing approach that games in the "cozy sim" genre usually take. The vast majority of games (that aren't strictly focused on telling one particular story) let you play on after you finished the story, so that you can continue to do side quests, social interactions, collect anything you didn't already get, explore parts of the world you haven't seen yet, or just enjoy spending time in a wholesome, well-crafted world that you like being in. Originally posted by ErzPaladin.why would I want to play Moon Island?Well, _you_ pretty obviously don't, but no one forces you to. why would I want to play Moon Island? The other games are at least straight in their approach. & all that modern pokemon-clones (cause ppl funnily only remember Pokemon) If I want action and adventure and that with. This here feels half-baken: it is lesser competitive than the original Harvest Moon! You can bore in your nose for 112 days and still continue the game. You couldn't trick in terms of the time frame. those factors defined, whether you did a good job. The last day was / is final! Either you were time efficient and productive and earned lots of lots of crops and breeded babies or you didn't. Harvest Moon on SNES had a limit of 2,5 years and then it ended. That's some feature to limit the action time for a (farming-) simulation, so that ppl play "time efficient". An Action Adventure / RPG / Creature Collector doesn't need a day count and countdown. And if ppl claim, you have to finish the story till day 112 and it still continues, what is the point of the countdown?Īnd that also shows that action adventure and farming sim don't mix well. If a game has an ending then it ends the game completely. Originally posted by ErzPaladin:What does 112 days mean? Does the game automatically end, when you past the limit of 112 days? The main story ends after 112 days, but you can continue playing afterwards.Īnd where does that make sense? Either the game ends at day 112 or it doesn't.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |